h2d

..
col
filter
impl
Align

Text alignment rules.

BasicElement

A simple BatchElement that provides primitive simulation of velocity, friction and gravity.

BatchElement

A base class for SpriteBatch elements which can be extended with custom logic.

Bitmap

Displays a single bitmap Tile on the screen.

BlendMode

The blending rules when rendering a Tile/Material.

Camera

A 2D camera representation attached to h2d.Scene.

Drawable

A base class for all 2D objects that will draw something on the screen.

Font

An instance of a text font.

FontChar

A single Font character descriptor.

FontType

The rendering type of the of the Font instance.

Graphics

A simple interface to draw arbitrary 2D geometry.

Interactive

A user input handler.

Kerning

A FontChar kerning information as well as linked list of kernings. See FontChar.kerning.

Layers

A layer-based container for Objects.

Object

A base 2D class that all scene tree elements inherit from.

RenderContext

A 2D scene renderer.

SDFChannel

Channel reading method for FontType.SignedDistanceField.

ScaleMode

Scaling mode of the 2D Scene.

ScaleModeAlign

Viewport alignment when scaling mode supports it. See ScaleMode.

Scene

The root class for a 2D scene. All root objects are added to it before being drawn on screen.

SpriteBatch

An active batched tile renderer.

Text

A basic text renderer with multiline support.

Tile

A core 2D rendering component representing a region of an underlying h3d.mat.Texture.

TileGroup

A static Tile batch renderer.