Constructor

new(name:String, vertexCount:Int, bonesPerVertex:Int)

Variables

Methods

inlineaddInfluence(vid:Int, j:Joint, w:Float):Void

inlineisSplit():Bool

setJoints(joints:Array<Joint>, roots:Array<Joint>):Void

split(maxBones:Int, index:Array<Int>, triangleMaterials:Null<Array<Int>>):Bool