h3d.mat
| .. | |
|---|---|
| BaseMaterial | |
| Blend | |
| BlendMode | |
| Compare | |
| Defaults | |
| DepthBuffer | Depth buffer are used to store per pixel depth information when rendering a scene (also called Z-buffer) |
| DepthFormat | |
| Face | |
| Filter | |
| Material | |
| MaterialDatabase | |
| MaterialSetup | |
| MipMap | |
| Operation | |
| Pass | |
| Stencil | |
| StencilOp | |
| Texture | |
| TextureArray | |
| TextureFlags | |
| TextureFormat | |
| Wrap |