h3d.mat
.. | |
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BaseMaterial | |
Blend | |
BlendMode | |
Compare | |
Defaults | |
DepthBuffer | Depth buffer are used to store per pixel depth information when rendering a scene (also called Z-buffer) |
DepthFormat | |
Face | |
Filter | |
Material | |
MaterialDatabase | |
MaterialSetup | |
MipMap | |
Operation | |
Pass | |
Stencil | |
StencilOp | |
Texture | |
TextureArray | |
TextureFlags | |
TextureFormat | |
Wrap |