API Documentation

h3d.mat

..
BaseMaterial

Blend

BlendMode

Compare

Defaults

DepthBuffer

Depth buffer are used to store per pixel depth information when rendering a scene (also called Z-buffer)

DepthFormat

Face

Filter

Material

MaterialDatabase

MaterialSetup

MipMap

Operation

Pass

Stencil

StencilOp

Texture

TextureArray

TextureFlags

TextureFormat

Wrap

This documentation is generated for version 0.2.0

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