@:value({ y : 0., x : 0. })new(k:EventKind, x:Float = 0., y:Float = 0.)
@:value(0)button:Int = 0
cancel:Bool
Will cancel the default behavior for this event as if it had happen outside of the interactive zone.
charCode:Int
keyCode:Int
kind:EventKind
propagate:Bool
Will propagate the event to other interactives that are below the current one.
relX:Float
relY:Float
relZ:Float
touchId:Int
wheelDelta:Float
toString():String