Constructor

new(name:String, frame:Int, sampling:Float)

Methods

addCurve(objName:String, frames:Vector<LinearFrame>, hasPos:Bool, hasRot:Bool, hasScale:Bool):Void

addPropCurve(objName:String, propName:String, values:Vector<Float>):Void

Inherited Variables

Inherited Methods

Defined by Animation

addEvent(frame:Int, data:String):Void

@:access(h3d.scene.Skin.skinData)bind(base:Object):Void

If one of the animated object has been changed, it is necessary to call bind() so the animation can keep with the change.

setEvents(el:Iterable<{frame:Int, data:String}>):Void

Register a callback function that will be called once when a frame is reached.

unbind(objectName:String):Void