new()
@:value(null)next:TriPlane = null
inlineclone():TriPlane
inlinecontains(p:Point):Bool
getPoints():Array<Point>
inFrustum(f:Frustum, ?m:Matrix):Bool
inSphere(s:Sphere):Bool
inlineinit(p0:Point, p1:Point, p2:Point):Void
inlineload(tp:TriPlane):Void
makeDebugObj():Object
inlinerayIntersection(r:Ray, bestMatch:Bool):Float
inlineside(p:Point):Bool
transform(m:Matrix):Void