Constructor

Methods

@:value({ opt : false })getBinormals(opt:Bool = false):Array<Float>

getColors():{values:Array<Float>, index:Array<Int>}

@:access(hxd.fmt.fbx.BaseLibrary.leftHand)getGeomMatrix():Matrix

getIndexes():{vidx:Array<Int>, idx:Array<Int>}

Decode polygon informations into triangle indexes and vertices indexes. Returns vidx, which is the list of vertices indexes and iout which is the index buffer for the full vertex model

@:value({ opt : false })getTangents(opt:Bool = false):Array<Float>

getUVs():Array<{values:Array<Float>, index:Array<Int>}>

merge(g:Geometry, materials:Array<Int>):Void