class Shader
package hxsl
extended by AmbientLight, Base2d, BaseMesh, ColorAdd, ColorKey, ColorMatrix, DirShadow, LineShader, NormalMap, ScreenShader, Shadow, SignedDistanceField, SkinBase, SpecularTexture, Texture, UVDelta, VertexColorAlpha, VolumeDecal, BatchShader
Constructor
Variables
Methods
setPriority(v:Int):Void
Shader priority should only be changed before the shader is added to a material.